Video games, cryptocurrencies and tokenization. With the crypto revolution well and truly underway, players can trade virtual currencies, and receive tokens in exchange for improving gameplay, giving feedback and testing. Blockchain technology is reshaping the gaming world.
Blockchain technology after NFTs (non-fungible tokens) has reached the world of video games. Players can deal in virtual currencies and with equipment represented by unique tokens; extracting real value from their gameplay. Such is the gamification of NFTs; such is the GameFi market.
We are at the beginning of the 21st century. The video game World of Warcraft (WoW) popularized the existing, but (at the time) still minority trend of selling gear through the online store. Players could log onto the game and purchase virtual items or virtual resource packages using fiat money: euros for swords, cards or costumes, among others. These items could also be sold to other players. A new market emerged, albeit a rather unstable and inflationary one.
A decade later, with the rise of cryptocurrencies and the tokenization of assets (this time virtual ones), the market gained traction as GameFi, a system of games that offer players financial incentives. An initially free item could be trained by grinding (gaining experience) and then exchanged for equivalent tokens or fiat money. Example: a user buys a shield, trains with it, ramps up its value and then sells it.
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